Alexey Vasilyev was kind enough to put together of a fantastic breakdown of his Rebel Fighter. Alexey goes through the whole process from concept to final renders, which look incredible! Having finished studying at Think Tank Training Centre Alexey now works as a Character Artist at Electronic Arts (EA)
Fan Zhang gives a detailed breakdown of his gaming character "Alien Warrior". Taken from the concept design process all the way to the game environment “After Us”. Fan recently graduated from the Academy of Art University.
Talented Malaysian-born Daniel Kho recently graduated from the Gnomon School of Visual Effects in Los Angeles. Daniel gives us a great breakdown of his "The Count". We were impressed with the he was able to match the concept art so closely.
Joshua Wu was kind enough to give us a breakdown of his Mutated Raptor character. Josh has been studying at 3D Sense Media School in Singapore and was able to call on the very talented Derrick Song as his mentor.
A detailed breakdown of “Space Worker”, a first game character made by Ray Le who has been studying at Think Tank Training Centre, under the mentorship of Pierre Bourgeot, the lead character artist at United Front Games in Vancouver, Canada.
Hannah Kang was kind enough to give us a breakdown of how she created this simple yet elegant image. It's amazing how a pose can change the whole dynamics of a character and that's why we were drawn to this image. Hannah currently works at Legacy Effects and studied at Gnomon School of Visual Effects
My name is Tuna Unalan and I am a CG Generalist with a concentration in lighting, rendering and look development. I am a recent graduate from Savannah College of Art and Design. I will be explaining my workflow in creating “Raspberry Madness”.