Digital media is quickly becoming the pervasive means of communication for both popular culture and artistic expression. The proliferation of Internet and mobile content, digital storytelling and interactive experience points to an increasingly digital communication future.
Talented Malaysian-born Daniel Kho recently graduated from the Gnomon School of Visual Effects in Los Angeles. Daniel gives us a great breakdown of his "The Count". We were impressed with the he was able to match the concept art so closely.
Joshua Wu was kind enough to give us a breakdown of his Mutated Raptor character. Josh has been studying at 3D Sense Media School in Singapore and was able to call on the very talented Derrick Song as his mentor.
A detailed breakdown of “Space Worker”, a first game character made by Ray Le who has been studying at Think Tank Training Centre, under the mentorship of Pierre Bourgeot, the lead character artist at United Front Games in Vancouver, Canada.
Hannah Kang was kind enough to give us a breakdown of how she created this simple yet elegant image. It's amazing how a pose can change the whole dynamics of a character and that's why we were drawn to this image. Hannah currently works at Legacy Effects and studied at Gnomon School of Visual Effects
Christian Peck has kindly written up his process for modeling, texturing and rendering of a nail gun. He's done a fantastic job of matching the reference material. He is currently studying at Think Tank Training Centre in Vancouver, Canada.
My name is Tuna Unalan and I am a CG Generalist with a concentration in lighting, rendering and look development. I am a recent graduate from Savannah College of Art and Design. I will be explaining my workflow in creating “Raspberry Madness”.
Hello! My name is Maria Carriedo, I'm originally from Mexico City, although I'm currently living and studying in Los Angeles, at Gnomon School of Visual Effects. I'm going to go through the creation process of my latest work, "Maasai Warrior".