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Tutorials

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Making of a "Rebel Fighter" by Alexey Vasilyev

Alexey Vasilyev was kind enough to put together of a fantastic breakdown of his Rebel Fighter. Alexey goes through the whole process from concept to final renders, which look incredible! Having finished studying at Think Tank Training Centre Alexey now works as a Character Artist at Electronic Arts (EA)

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The Making of an “Alien Warrior”

Fan Zhang gives a detailed breakdown of his gaming character "Alien Warrior". Taken from the concept design process all the way to the game environment “After Us”. Fan recently graduated from the Academy of Art University.

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Making of "The Beast" by Javier Blanco

Javier Blanco has created an incredibly detailed breakdown of the creation process for his very first demo reel piece at Think Tank Training Centre, with Chris Nichols as my mentor. Javier tells us it was a long and tough process of learning, creation and hard work, but also a hell of a lot of fun! 

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The Making of "The Count"

Talented Malaysian-born Daniel Kho recently graduated from the Gnomon School of Visual Effects in Los Angeles. Daniel gives us a great breakdown of his "The Count". We were impressed with the he was able to match the concept art so closely.

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The Making of a Mutated Raptor

Joshua Wu was kind enough to give us a breakdown of his Mutated Raptor character. Josh has been studying at 3D Sense Media School in Singapore and was able to call on the very talented Derrick Song as his mentor.

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The Making of a Next-Gen Gaming Character

A detailed breakdown of “Space Worker”, a first game character made by Ray Le who has been studying at Think Tank Training Centre, under the mentorship of Pierre Bourgeot, the lead character artist at United Front Games in Vancouver, Canada. 

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The Making of Camera Girl

Hannah Kang was kind enough to give us a breakdown of how she created this simple yet elegant image. It's amazing how a pose can change the whole dynamics of a character and that's why we were drawn to this image. Hannah currently works at Legacy Effects and studied at Gnomon School of Visual Effects

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The Making of a Demonic Warrior

Omar Aweidah shares his workflow as he demonstrates how he models, textures and renders his Demonic Warrior.

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The Making of Dead Space Cockpit

Christen Smith shares a step-by-step process of how he created his Dead Space Cockpit. Christen is currently studying at Gnomon School of Visual Effects.

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Roommate Wanted – Dead or Alive

"Roommate Wanted - Dead or Alive" is a claymation short film that follows a struggling medical student who “gets way more than he bargained for when his new roommate moves in,” which happens to be a zombie.  The film is a graduation project that comes from Lærke Kromann and David Crisp of The Animation Workshop.

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Making of "Make it sound FAT"

Romwald Bogun along with six of his classmates went on a nine-month adventure. They ended up with a amazing short film that wouldn't look out of place on the big screen next to Cloudy with a Chance of Meatballs. Visually stunning and thoroughly entertaining. Check out how they made it!

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Featured Tutorial - Raspberry Madness by Tuna Unalan

My name is Tuna Unalan and I am a CG Generalist with a concentration in lighting, rendering and look development. I am a recent graduate from Savannah College of Art and Design. I will be explaining my workflow in creating “Raspberry Madness”.