00:00 - 02:11
3D modelling of all elements featured was done by myself (Ellie) using 3DS Max and texturing in Adobe Photoshop. UI elements were also 3D modelled by myself in 3DS Max and then rendered as 2D sprites. The game engine used was Unity3D, with programming in C# lead by myself with assistance from school programming tutors.
2D background elements such as hills, sun and mountains were drawn by hand in oil pastel and then digitized and converted to 2D sprites.
Background wood texture was created by myself using a woodgrain texture from CGTextures.com as a base, and manipulating in Photoshop to achieve an illustrated look.
Modelling, texturing, rigging and animating of character were also done by myself using 3DS Max, hand-drawn elements and Adobe Photoshop.
Music was composed by Marina Elderton, a composing student at my school (credited in-game as C'est Celestial)
Sound effects were provided by Annie Lloyd, a sound design student at my school.