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ElemenTerra

Max Pittsley, Camille Kanengiser, Luke Patterson, and the wonderful AGP student volunteers (see elementerravr.com/team),
United States,  Los Angeles USC School of Cinematic Arts,  CTIN-491 and CTIN-493 Advanced Games Project,  May 15, 2015
ElemenTerra is a world building sandbox experience for fully immersive virtual reality. The player learns to create worlds as a nature spirit with the power to shape land, summon plants, and fly. We set out to discover new canonical design concepts for immersive media by making something that couldn't have been made for previous mediums (desktop, mobile, etc.). ElemenTerra is about giving people the ability to simultaneously create and exist within a space, to make tangible the childhood experience of creating worlds through playing pretend. As a non-confrontational, peaceful experience, it has brought smiles, laughter, even tears of joy to people of all ages and backgrounds. It has been developed for public demonstration as its target platform, and has been featured at many events already: USC Games' Spring Demo Day 2015, Transforming Hollywood 6, the Annenberg School of Communication's 2015 Evening of Innovation, Traveler Con 2015, USC's 2015 Undergraduate Symposium, VRLA Spring Conference 2015, USC Games' Fall Demo Day 2014, VRLA #4, the USC Stevens Innovator Showcase 2014, and the Silicon Beach @ USC Business competition 2014. It will be featured this month at Virtual Reality NYC. Because it has received such a tremendously positive response, co-producers Max and Camille have been working with a startup accelerator to create Freeform Labs: A business that will bring ElemenTerra to its fullest potential as a publishable VR experience. We want to open up ElemenTerra to a home-PC and mobile VR target platform so that anyone can create and share worlds. We hope to continue innovating in VR and AR to create experiences that promote mastery and pride in authorship.
  • Animation
  • Compositing
  • Concept Art
  • Design
  • FX/Simulations
  • Generalist (all)
  • Level Design
  • Lighting
  • Look Development
  • Modeling
  • Pre-visualisation
  • Programming
  • Rigging
  • Sound Design
  • Story Development
  • Texture Painting
  • UI Design
  • Blender
  • Maya
  • Motion Builder
  • Photoshop
  • Unity 3D
Epic Games
  • NEXT-GEN GAMING
  • Game of the Year
  • 3935 Page Views
  • 12 Images
  • May 14, 2015

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

Voting has finished for the People's Choice Award. All scores and comments have been archived. Thanks for all your contributions.
Rebus Farm