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Bogged Down: Tales of an Unconventional Hero

Felice Amoruso, Davide Benetti, Emmanuele Biondi, Alice Delmiglio, Francesco Giorgi, Martino Incarbone, Sara Irace, Gianluca Squillace, Tommaso Vita, Davide Perrone, Lorenzo Valsassina,
italia,  Milano IED Milano,  CG Animation, Sound Design,  July 15, 2015
Bogged Down was created by a group of eleven students (9 C.G. Artists and 2 Sound Designers) as part of our degree at the "istituto Europeo di Design" (IED - Milano - Italy). We've been working on it for 13 weeks and we're still working on it, to improve it and refine it. It's a first person puzzle-adventure game for Oculus rift, designed to enhance the possibilities of this new technology and to give the player maximum immersion in the world we created, giving him the chance to "really" experience things like flying on a dragon or running through collapsing tunnels.

Set in modern days, in an alternate reality where fantastic creatures actually exist and are forced to live in slums by the dominating race, the humans.
Humphrey, our hero, is an underrated boggart who dreams of gaining powers and respect. To accomplish that he will have to overcome overwhelming obstacles, run from out of shape dragons, meet unique characters like Sir Grumpis drake, the Builder Pirate Dwarf, or Don Trust, the talking puppet who runs the city mob, and discover his true capabilities in a race against time and odds.
Will you be able to help Humphrey reaching his dream?
Your story is yet to be written..."

TEAM

Felice Amoruso: Art Director, Environment Artist, Special FX, Programmer
Davide Benetti: Environment Artist, Light Artist
Emmanuele Biondi: Environment Artist, Gameplay Designer
Alice Delmiglio: Lead Environment Artist, Lead Gameplay Designer
Francesco Giorgi: Screenwriter, Rigger, Animator
Martino Incarbone: Screenwriter, Rigger, Animator
Sara Irace: Character Artist, Concept Artist, Illustrator
Gianluca Squillace: Character Artist, Concept Artist, Logo Designer, co-Animator
Tommaso Vita: Environment Artist, Shader Artist, Lead Special FX
Davide Perrone: Sound Designer, Composer
Lorenzo Valsassina: Sound Designer, Composer
  • Animation
  • Compositing
  • Concept Art
  • Design
  • FX/Simulations
  • Generalist (all)
  • Level Design
  • Lighting
  • Matte Painting
  • Modeling
  • Programming
  • Rigging
  • Sound Design
  • Story Development
  • Texture Painting
  • UI Design
  • 3ds Max
  • After Effects
  • Maya
  • Mental Ray
  • Mudbox
  • Nuke
  • Photoshop
  • Unreal 4
  • UV Layout
  • Zbrush
Epic Games
  • NEXT-GEN GAMING
  • Game of the Year
  • 9932 Page Views
  • 12 Images
  • May 12, 2015

People's Choice Awards

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