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Battery Jam

Brandon Swan, Everett gunther, Esther Nho, Abraham Plato, Rachel Geiger, Emily Katske, Tim Camey, Thomas Jackson, Cody Ojea,
United States of America,  Savannah Savannah College of Art and Design (Savannah Campus),  Interactive Game Art and Design,  April 15, 2015
Battery Jam was created at the Savannah college of Art and Design by a team of four core people, along with help from animators, sound designers and musicians. We're currently sixteen weeks in to the project and working on a second stage with new environmental traps and mechanics. We wanted to, above all, make a game that made a great first impression and had people smiling, and so far it seems like we've succeeded. People that play Battery Jam generally end up wanting to continue playing, and watching strangers compete and laugh has been an amazing pay off.
  • Animation
  • Concept Art
  • Look Development
  • Modeling
  • Pre-visualisation
  • Programming
  • Rigging
  • UI Design
  • Blender
  • Photoshop
  • Unreal 4
  • Zbrush
Epic Games
  • Game of the Year
  • 6485 Page Views
  • 11 Images
  • April 30, 2015

People's Choice Awards

The CG Student Awards - People's Choice Award is open to all entrants. This prestigous category is voted by the general public, not the judging panel. It gives everyone a voice, and allows for an open discussion of all the amazing entries submitted to the Awards.

To vote, simply select the orange "Vote for entry" button above. You will be asked to add a score and a small comment. More information can be found on the Category and the Prize pages.

Voting has finished for the People's Choice Award. All scores and comments have been archived. Thanks for all your contributions.
Rebus Farm
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