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Rising of Ravana

Patswitch Jaritngarm, Natthapong Chaiwong, Kyoung Soo Kim, Eiji Shinojima, Gold Hu, Bike Kefeli, Sam Sarraf, Sylvia Zhang, Sungjoon Bae, Malte Blom Madsen, Stephanie Jingyan Zheng, Yu-Chin Tien, Ruby Han, I Ching Wang, Ran Pan ,
United States,  San Francisco Academy of Art University,  VFX-Compositing,  August 05, 2015
I am Patswitch Jaritngarm a San Francisco based compositor. I am currently studying MFA degree in VFX, majoring in Compositing from Academy of Art University, San Francisco in 2015.

I am specialized in 2D compositing and Deep compositing. I’m a strong team-player, a perfectionist and a good communicator. I likes to challenge myself with complicated shots and always finds ways to improve my artistic skills.

This is my compositing thesis project which I got help from my awesome teammates (also students) which I will list all of their name below.

This VFX Short is about a journey of a treasure hunter girl who has been looking for a powerful ancient artifact to make her life eternal. However, reaching immortality is not easy. She suddenly awakes a gigantic creature ‘Ravana’ who has been imprisoned inside a statue for thousand years.


VFX SUPERVISOR: Patswitch Jaritngarm / COMPOSITOR: Patswitch Jaritngarm/
MODELER: Natthapong Chaiwong (Rock Statue), Kyoung Soo Kim (Actor Model)/
FX: Eiji Shinojima (Rock Breaking Simulation), Gold Hu (Blue fire)/
MATTE PAINTER: Patswitch Jaritngarm (Shot 1,3,4), Bike Kefeli (Shot2), Sam Sarraf(Shot 5)/
RIGGER: Sylvia Zhang/ LIGHTER: Sungjoon Bae/
MATCHMOVE: Patswitch Jaritngarm, Gold Hu, Malte Blom Madsen/
ROTO: Patswitch Jaritngarm Stephanie Jingyan Zheng/
CONCEPT ART: Yu-Chin Tien
CREDIT PART: ANIMATOR: Ruby Han/ LIGHTER: I Ching Wang/ COMPOSITOR: Ran Pan
  • Compositing
  • Editing
  • Matchmove
  • Matte Painting
  • Rotoscoping
  • After Effects
  • Matchmover
  • Nuke
  • Photoshop
3D Total
  • VFX/ANIMATION
  • Film of the Year
  • 1543 Page Views
  • 10 Images
  • May 12, 2015
I would like to clarify that my focus is compositing and this is a
compositing thesis project. So the breakdown bellow will be from a comper point of view.


Shot 1 00:00

1. Shoot actor in green screen / Matchmove in Nuke to get camera movement.
2. Matt paint background in Photoshop (Patswitch Jaritngarm)
3. Build rough geometry for camera projection and comp in Nuke (Patswitch Jaritngarm)


Shot 2 00:09

1. Model giant statue in Zbrush. (Natthapong Chaiwong)
2. Matt paint background in Photoshop (Bike Kefeli )
3. Dynamic in Maya (Gold Hu)
4. Build rough geometry for camera projection, comp everything in Nuke (Patswitch Jaritngarm)


Shot 3 00:14

1. Shoot actor in green screen.
2. Do particle in Maya. (Gold Hu)
3. Matt paint background in Photoshop (Patswitch Jaritngarm)
4. Comp everything together in Nuke (Patswitch Jaritngarm)


Shot 4 00:23

1. Shoot make up actor in green screen
2. Make a 3D model base on actor geometry (Kyoung Soo Kim)
3. Matchmove an actor model with raw footage in Nuke and Maya to get an actor movement. (Patswitch Jaritngarm/ Gold Hu)
4. Make a 3D rock giant model (make it bigger than the actor model) (Natthapong Chaiwong)
5. Send matchmove model (animated) and 3D rock giant statue to a Houdini artist to do a rock breaking simulation.
6. Render out rock breaking simulation (that already has an interaction with actor movement) from Houdini (Eiji Shinojima )
7. Comp everything together in Nuke (Patswitch Jaritngarm)



Shot 5 01:00

1. Shoot actor in green screen. Matchmove in Nuke to get camera movement. Malte Blom Madsen
2. Shoot makeup actor 5 time to make him 10 hand. Make him to be shadow in Nuke.
3. Matt paint background in Photoshop (Sam Sarraf)
4. Comp everything together in Nuke (Patswitch Jaritngarm)

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