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Grotesque

Carl Thompson, Victor Almela, Sebastian Braende, Thomas Philip-Howard, Robin Yoojin Rhee, Eloise Tomlinson, Matthew Moyes, Diana Olifirova, Victor Hugo Fumagalli, Marcin Szumilas, William Todd-Jones, David Wayman, Centroid Motion Capture, Rob Tygner, Kevin Rowe, John Rowe, Teresa Grimsditch, Sarah Haywood, Alex Hoetzer, Ian Murphy,
United Kingdom,  Beaconsfield National Film and Television School,  MA Digital Effects,  December 18, 2015
A motion capture film that incorporated a CGI character to interact with a human. A gargoyle comes into life and plays with its old friend who hasn't visited him for a long time. The film was created under five weeks.
  • Animation
  • Compositing
  • Concept Art
  • Editing
  • FX/Simulations
  • Generalist (all)
  • Lighting
  • Look Development
  • Matchmove
  • Modeling
  • Pre-visualisation
  • Rigging
  • Rotoscoping
  • Sound Design
  • Story Development
  • Texture Painting
  • Houdini
  • Maya
  • Motion Builder
  • Mudbox
  • Nuke
  • Photoshop
  • V-Ray
  • Zbrush
3D Total
  • VFX/ANIMATION
  • Film of the Year
  • 1536 Page Views
  • 7 Images
  • May 13, 2015
After developing the story, the look of the film and the characters, Diana shot the live action plates with our lead actor, David Wayman. Thomas modeled a CGI gargoyle and Matthew rigged it. We took to Centroid Motion Capture Studio a low poly model of the gargoyle and the virtual cameras in Maya scenes for the shots showing the gargoyle. With the help of Centroid, we shot motion capture footage of our creature performer, William Todd-Jones. Thomas then modified the motion control data to make sure the feet were planted and the eye lines matched. Some poses were altered, and the secondary movements for the hands, wings and the tail were animated from scratch in Maya, as we weren't able to capture them at Centroid. Zbrush and Mudbox were used to sculpt the high poly model of the gargoyle, and Sebastian textured in Mudbox in order to utilize Ptex. Sebastian then shaded, lit, and rendered the gargoyle with V-Ray in Maya. Matthew tracked the shots in PFTrack and created the shatter effects in Houdini. Victor, Robin and Eloise composited the CG elements onto the live plates in NukeX. Then the film was graded and edited in Davinci Resolve by Carl.

People's Choice Awards

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