one two
This demoreel includes works I made for my ArtFX graduation movie "INITIUM" and also personal projects.

1) Spider Robot :
CG Illustration created with 3dsmax and Vray. Thanks to Stephane Halleux and his amazing designs.

2) INITIUM (2012-2013) :

- 00:15 Main corridor : 2 weeks
It was a set created for my graduation movie. I did the concept, modelling (Maya), mapping/texturing (Maya/Mari), lighting (Vray), compositing (Nuke).

- 00:21 + 00:31 Ice Canyon : 2-3 weeks
I created the environments of the short film.
First I made a layout with Maya, then I sculpted the ice in zbrush. Having lot of works I hadn't time to create clean mesh for every icebergs. That is why I decided to use the sculpted environment from zbrush with a polygon decimation. (To reduce the polycount by keeping the details of the geometry).
I textured the set with camera mapping. This way I could pre-render the camera projections (red cameras at 00:38), add details in photoshop if needed and use it as final texture. As the result my rendering time was very optimized (one minute max per frames).

- 00:24 countdown : 1-2 weeks (for the five shots of the film)
I was responsible for every countdown shots of the film. (I did the all shot except the HUD effects).
Props modelling : 3 days
Texturing/shading : 5 days
lighting/rendering/compositing : 1-2 days (per shots)

- 00:26 + 00:30 Ice Desert - bird view : 3-4 days

I sculpted the environment in zbrush, textured in photoshop then projected with a camera in Maya. Lighting/rendering with Vray. I also created the "sphere" FX by mixing different shaders and procedural textures. Final compositing in Nuke.

- 00:28 Character (slow motion) : 3 days
I made the lighting/rendering, compositing and FX ("Shield activation", only visible in the film) of the shot.

- 00:31 Ice Desert - acceleration : 1 week
I made the environment of this shot, the "sphere" FX and pre-compositing.

- 00:31 Ice Desert - ride: 2 weeks
I tried my environment workflow on this shot first. All was done by myselff.

- 00:31 Ice Desert - Sphere Impact : 1 week
The environment is a matte painting projected in Nuke on very basic geometry.
I also did the Sphere FX and the final compositing.

3) PERSONNAL PROJECT - DRONE (Oblivion): 3 weeks
Oblivion is probably my favourite 2013 movie. I fell in love of the robot designed by Daniel Simon. That is why I attempted to make this drone thanks to couples of pictures from the movie and the original design.
I did it during my free time, so it is hard to say exactly how much time I spent on it.
Modeling : 2 weeks
UV/Texturing : 5 days
Shading : 4 days

4) PERSONNAL PROJECT - Locomotive : 2 weeks
I love trains, particulary locomotives. It was an interesting experience to improve my modelling skills with Maya, I tried to optimized the amount of polygons.

5) SECRET STONES - Dragon statues : 2-3 weeks
I sculpted and designed the dragon in Zbrush.
It is an important asset I created for a short film I am directing during my free time. I tried to get a wet mossy dragon statue.
concept : 1 week
dragon modeling : 1 week
Set modeling : 1 day
Shading/Lighting : 2 days

6) PERSONNAL PROJECT - Cityscape : 2-3 weeks
I designed and created this CG environment. I used camera mapping technics to render the final animation.
I used FumeFX to generate a of smoke in the background.

7) INITIUM - Establishing shot : 3 weeks
I finish on this shot from Initium because I really enjoyed to make it. Except the spaceship and the animation I was responsible for the all shot.
I had to do the concept and modelling of the station, sculpted ice cliffs. I did some matte painting, camera mapping, FXs ("laser", fog, "sphere") and the final compositing. I had about one month to make it.

Adrien Lambert Hot

April 01, 2014