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Categories

Categories

There are six (6) main categories this year for the CG Student Awards which means lots of chances to win and showcase your work!

Student of the Year

The Student of the Year category is open to all students who attended a course focused on preparing you for a career making Film, TV, and Games.

As part of this category, the judges are looking for a student or recent graduate who displays the most impressive skills and knowledge in their chosen field - VFX/Animation or Gaming.

Entrants are encouraged to submit their biography, gallery of images, and a demo reel video for review

Examples of suitable courses are: Computer Animation, Bachelor of Computer Graphics, Animation and Interactive Media, 3D Computer Animation, Digital Effects, Computer Visualisation, Visual Effect (VFX) Courses, Game Design, Game Development, Interactive Entertainment, Game Art, Game Programming. All other courses with similar curriculum are deemed suitable.

Any of the following skills are suitable, but not limited to: Modeling, Texturing, Rigging, Pre-visualisation, Architectural Visualisation, Animation, Lighting, Compositing, Live Action, Character Animation, Editing, Concept Art, Game Design & Development, and Programming.


PrizesEntries - VFX/ANIMEntries - GAMING
 

Film of the Year

The Film of the Year category is open to all students who attended a course focused on preparing you for a career making Film, TV, and Animation. We are searching for the best Short Film/Animation created by an individual or a team.

Our mission for this category is to draw attention to the best student created animated shorts/films and showcase them to the largest possible community of industry experts, fellow students and animation fans.

Our judges are not only looking to see raw computer graphics skills, but also to be entertained, engaged emotionally, and hopefully even laugh or crack a smile.

To enter, students must have created their films/shorts while attending a suitable courses such as: Computer Animation, Bachelor of Computer Graphics, Animation and Interactive Media, 3D Computer Animation, Digital Effects, Computer Visualisation, Visual Effect (VFX) Courses, and Interactive Entertainment. All other courses with similar curriculum are deemed suitable.

Any of the following skills are suitable, but not limited to: Modeling, Texturing, Rigging, Pre-visualisation, Architectural Visualisation, Animation, Lighting, Compositing, Live Action, Character Animation, Editing, and Concept Art.


PrizesEntries - Film of the Year
 

Game of the Year

The Game of the Year category is open to all students who attended a course focused on preparing you for a career designing and building Next-Gen Games. We are searching for the best game created by students or recent gradudates. The game can be submitted by an individual or a team.

Our mission for this category is to draw attention to the best student created games and showcase them to the largest possible community of industry experts, fellow students and animation fans.

Our judges are looking for games that showcase amazing design and user experience, immersive and challenging gameplay, high entertainment value, and that good old addictive fun value.

To enter, students must have created their game while attending a suitable courses such as: Game Design, Game Development, Computer Animation, Bachelor of Computer Graphics, Animation and Interactive Media, 3D Computer Animation, and Interactive Entertainment. All other courses with similar curriculum are deemed suitable.

Student's must submit a brief description of their game, supporting images, and a video with gameplay and any relevant content that will best showcase their game.

Any of the following skills are suitable, but not limited to: Modeling, Texturing, Rigging, Pre-visualisation, Architectural Visualisation, Animation, Lighting, Compositing, Live Action, Character Animation, Editing, Concept Art, and Programming.


PrizesEntries - Game of the Year
 

People's Choice

All entrants will automatically be entered into this category by default.

Voting for the People's Choice is a two step process. The first stage involves public voting by registered members of CG Student Awards.

A voting button is located at the bottom of every entry page. To vote, members are asked to score an entry and provide a small comment or review.

At the completion of the public voting stage, the Top 40 entries will move to the second stage of voting. This stage will be conducted using Social Media sharing. This will allow a wider audience to participate and engage with the entries to help us find the best entries.

To enter, students must have created their films/shorts while attending a suitable courses such as: Computer Animation, Bachelor of Computer Graphics, Animation and Interactive Media, 3D Computer Animation, Digital Effects, Computer Visualisation, Visual Effect (VFX) Courses, and Interactive Entertainment. All other courses with similar curriculum are deemed suitable.

Any of the following skills are suitable, but not limited to: Modeling, Texturing, Rigging, Pre-visualisation, Architectural Visualisation, Animation, Lighting, Compositing, Live Action, Character Animation, Editing, and Concept Art.


PrizesEntries - Live Top 40
 

Bootcamp Placements (Internships)

The Bootcamp Placement category is based on a really exciting partnership with the world's most respected studios in VFX/Animation and Next-Gen Gaming. Winners will be able to kick-start their careers with "Internships" working as part of teams on the biggest projects in the industry.

This year we have a huge number of Bootcamp Placements available. Each studio involved have put together custom packages for the winners with varying pay rates, duration, and opportunities. What they all have in common is an incredible opportunity and a way for you to get ahead of the competition and prove yourself.

For further details on all the "Bootcamp Placements" please visit the Prize page.

Voting for this category is conducted by our Judging panel.

More informationAlumni
 
Studios offering placements

  • Animal Logic
  • Double Negative
  • Dreamworks India
  • Epic Games
  • Framestore
  • Gameloft
  • Method Studio
  • Monolith Studio
  • Moving Picture Company
  • Nether Realm Studio
  • Ninja Theory
  • Rebellion
  • Rising Sun Pictures
  • The Mill
  • Weta Digital
  • School of the Year

    The School of the Year is calculated based on the final results from entries submitted by students to this years Awards. Points are awarded to each School based on data collected from entrants in Student of the Years (Games + VFX/Animation), Film of the Year, and Game of the Year categories*. The following data is then weighted to give each School their overall score:

    • Number of students who entered
    • Number of finalists
    • Number of Highly Commended
    • Number of Runner-Up
    • Number of Winners
    • Average Rank of Entry per School **

    *The Bootcamp Placement category results are not included in calculations as selections by Judges are based on suitability to existing/upcoming jobs at studios and additional individual criteria per studio. In addition to this, the People's Choice category results are not included as this is a public vote and not voted by the official judging panel.

    **Judges provide each entry to the Awards with a Rank. This is one of three possible levels: Slayer (A), Pressed (B), Thirsty (C).  For each School, the average Rank for their students entries is totalled to give each school an Average Rank of Students.
    Prizes