• 2014 Winners Announced

    2014 Winners Announced

    From over 640 entries worldwide, the judging panel has hand picked the winners for the 2014 Autodesk CG Student Awards. The voting process involved judges scoring each entry based on criteria including - creative skills, technical skills, presentation, variety of skills, raw talent and future potential.

  • ZBrush in 3D Printing

    ZBrush in 3D Printing

    ZBrush has eliminated the barrier between virtual art and reality. The ability to send digital figurative artwork from the computer to 3D printing is now available to everyone. Imagine holding one of your ZBrush creations in your hands!

  • Meet The Ultimate trophy

    Meet The Ultimate trophy

    Our amazing sponsors from Ownage - a manufacturing company specializing in digital production of high quality collectible art - collaborated with Maximilian Gordon Vogt to create this amazing trophy for the winners of the 2013 CG Student Awards.

  • Autodesk Sponsored

    Autodesk Sponsored

    The 2014 is another great step forward for us as Autodesk has sponsored the event as a Naming Rights Partner. This support and expsoure from Autodesk will help us discover and showcase talent from all corners of the globe.

Welcome

We are the original and the largest awards dedicated to students studying for careers in Next-Gen Games and VFX/Animation industries. 2014 is a huge year for us! Once again, we have an incredible line-up of sponsors offering over $230,000 in prizes and 15 Studio Internships (Bootcamp Placements) to the lucky winners.

The CG Student Awards is truly an incredible opportunity for students and alumni to not only showcase their work to industry experts, but it's the best possible way to launch your career in these competitive industries.

To be involved, simply upload your demo reel, shot breakdown and your best artwork and show it off to our judging panel for review. Good luck everyone!

 

Entries closed May 15, 2014.

Over $200K in prizes

We are constantly amazed by the prizes offered by our sponsors, and this year is no exception. Get involved and win big!

15 Studio Internships

The CG Student Awards is about helping kick-start career and partnering amazing new talent with the best companies in the world.

Stunning Custom Trophy

Winning the awards is made even sweeter by taking home a huge custom trophy build by our friends at Ownage. It doesn't get better than this.

$80 for every entry!

Yep, you read that correctly! You receive over $80 in prizes just for showing us your awesome work and getting involved.

Career Opportunities

Showcase your skills to some of the biggest names in the industry and start building your connections and uncover career opportunities.

Compare your skills

You spend so much time working with other students in your classroom. It's time to check out what other students are doing around the world.

Six Massive Categories

OPEN (People's Choice)

OPEN (People's Choice)

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VFX/ANIMATION

VFX/ANIMATION

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NEXT-GEN GAMING

NEXT-GEN GAMING

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BOOTCAMP PLACEMENT

BOOTCAMP PLACEMENT

studio internships Read more
YOUNG GUNS

YOUNG GUNS

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SCHOOL

SCHOOL

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Who is eligible to enter?

All computer graphics students worldwide that attended an accredited course between January 2013 - May 2014. 

Examples of suitable courses are Computer Animation, Bachelor of Computer Graphics, Animation and Interactive Media, Game Design and Development, 3D Computer Animation, Digital Effects, Computer Visualisation, Computer Science, Visual Effect (VFX) Courses. All other courses with similar curriculum are deemed suitable. 

Our judges are looking for any of the following skills, but not limited to: Modeling, Texturing, Rigging, Pre-visualisation, Architectural Visualisation, Animation, Lighting, Compositing, Live Action, Character Animation, Editing, Concept Art, Coding, R&D, and design.

one two
BREAKDOWN:
1. PERSONAL PROJECT - GIRL WALKING
• Responsible for all aspects of the shot (background tiles provided by FXPHD)
• Composited in Nuke v7
• Background: 300 degree, HDR Pan+Tile setup
• Painted light and motion streaks out of the background in Nuke
• 3D camera track in Nuke
• Camera projection of background and foreground lamp to create depth for z-blur
• Matte extraction for girl required 3 separate keys (pants, jacket, and hair) as well as additional roto for when she exceeds the green screen

2. THESIS FILM (Work In Progress, no color correction)
• VFX Supervisor - Responsible for all aspects
• Composited in After Effects using 32bpc, linear to light workflow
• Key pulled using Keylight
• Background created from still image I took and extended using Photoshop
• Glass texture created using Photoshop and After Effects
• 3D camera solve in Syntheyes
A) WOMAN ON PHONE
• Created FG (blue), midground (red), and BG (alpha) mattes inside a single precomp; mattes applied by shuffling appropriate color channel into alpha to get desired matte
• Custom built lightwrap effect by blurring BG over FG and multiplying by FG matte
B) MAN TURNS DRAMATICALLY
• Background created in Nuke: building images projected onto 3D geometry to provide accurate depth channel for blur and parallax for camera moves in other shots (not completed yet) Output EXR file for comp in After Effects.
• Custom built lightwrap effect by blurring BG over FG and multiplying by FG matte

3. CLOCKED - CLOCK
• Responsible for all aspects
• Modeled, textured, animated, and lit in Maya
• Rendered using mental ray with multiple passes output to .tga sequences
• Composited in After Effects

4. FXPHD PROJECT - KUNG FU
• Responsible for all compositing of the shot (footage provided by FXPHD)
• A study in keying motion-blur
• All work done in Nuke using a combination of Keylight and the IBK keyer
• Additional roto work on the sash to fix color

5. PERSONAL PROJECT - CG PENCIL
• Responsible for all aspects of the shot
• Shot on a Canon T2i
• 3D camera track and lens distortion correction in SynthEyes
• Pencil: modeled, textured, and lit in Maya
• Rendered using mental ray and a multi-channel OpenEXR workflow
• Composited in After Effects

6. CLOCKED - iPHONE
• Responsible for all aspects of the shot
• Tracked in MochaPro
• Composited in After Effects
• iPhone GUI created in Photoshop

7. CLOCKED - MULTIPLE SCIENTISTS
• Responsible for all aspects of the shot
• Composited in After Effects
• Required multiple keying passes for hair vs. white jacket and varying shades of green in the greenscreen

Ethan Seagren

April 24, 2014    

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